X Fridge is a realtime environmental visualization project with some parameters to change the overall view, like the abiliity to add fog or change a camera FOV, and also some post effects like Distortion, Bloom, Paint, etc that are applied in real time.
Another purpose was to achive a higher level of realism.
It was very challenging to me, because there are some limitations in realtime content.
Modeling and designing done in Maya and realtime framework application was Quest3D.
For texturing I use a combination of Maya and Photoshop.
To export a mesh in X format from Maya to Quest3D I use Okino PolyTrans for Maya.
To generate a normal map I used NVIDIA Normal Map Filter Plugin.
All the light bakeing processes are done by Mentalray stand alone and there is no dynamic shadow or light in a final result.