home
HOME
 
Welcome
to my personal portfolio composed of my achievements in the field of Realtime 3D graphics & animation.
My main focus is realtime contents. You can download my realtime projects from Portfolio section. They are all in EXE format (Directx 9.0). The Reel section contains breakdowns of a few of my projects.
I hope you will enjoy your stay at my site and find some useful or inspiring things around here. Drop me a line if you are interested in getting in touch with me.
 
thumb thumb thumb thumb
.
thumb thumb thumb thumb
 
Awards and Achievements
2010 digital drawimgs exibition
2009 Judged for tehran's 2009 third digital media festival
2009 Quest3D competition Honorable mention
2008 Quest3D competition third winner
Services
environment | character
Realtime virtual reality | Commercial advertisment
3D website | 3D multimedia
Quest3D graphic advisor
 
 
Free counter and web stats  
 
NEWS | UPDATE
 
> August 23, 2012
 
Free Radical Engine
 
>Thursday, January 17, 2012
 
Free Radical Engine
 
Me and Christopher Schiefer are working on this full deferred rendering engine for a long time. We ended up with some interesting results in terms of performance & quality. What you see here is all wip. I have decided to release some Screenshot's and movie of our current progress. All shading codes are from scratch. We made a huge effort to set it up as optimize as possible. It took us 1 year and yet long way to go. All post process shaders are downsampled, so it runs very fast @ 1080p.
 
Free Radical Engine Free Radical Engine Free Radical Engine Free Radical Engine Free Radical Engine
.
Free Radical Engine Free Radical Engine Free Radical Engine Free Radical Engine Free Radical Engine Free Radical Engine
 
DOWNLOAD
 
>Saturday, July 30, 2011
New painting
 
 
>Thursday, January 6, 2011
My CGHUB.
http://ali-rahimi-sh.cghub.com
 
> Monday, January 3, 2011
Personal interview with ali rahimi shahmirzadi !
http://newartmag.blogfa.com
 
> Friday, July 16, 2010
Personal interview with ali rahimi shahmirzadi !
http://www.persian-designers.com/index.php?ind=news&op=news_show_single&ide=249
 
> Wednesday, July 14, 2010
I build this realtime project in about 2 month. Its a commercial center located in tehran. google map. Its full HDR . Including 16bit float lightmap. The result is correct tonemapping. Download the EXE . Project page.
 
sam center sam center sam center sam center sam center sam center
 
> Friday, April 30, 2010
Direct link to the movie from my digital drawimgs exibition. http://www.ali-rahimi.net/blog/digital-drawing-exibition.mov
My interview with iranian artist forum. http://iranartists.org/article.aspx?id=1765
 
> Friday, April 16, 2010
Ali Rahimi Shahmirzadi's digital drawings exibition.
 
 
> Saturday, December 12, 2009
I update my CGsociety Portfolio. http://ali-rahimi-shahmirzadi.cgsociety.org/gallery/833687/
 
> Monday, December 7, 2009
My old flash website Template. http://www.ali-rahimi.net/blog/flash/flash-01.html
 
> Thursday, December 3, 2009
Some of my old animations. Right Click and Save Target As .
 
Right Click and Save As Right Click and Save As Right Click and Save As Right Click and Save As Right Click and Save As Right Click and Save As
.
Right Click and Save As Right Click and Save As Right Click and Save As Right Click and Save As Right Click and Save As Right Click and Save As
.
Right Click and Save As Right Click and Save As Right Click and Save As      
 
> Thursday, December 3, 2009
Some of my old works.
 
.
     
 
> Wednesday, December 2, 2009
 
> Wednesday, December 2, 2009
Radiosity Normal Mapping Toturial and Demo
.
Radiosity Normal Mapping is a method that have been used in Half-Life®2 / Valve Source™Shading. In Radiosity Normal Mapping, we transform our basis into tangent space and compute light values for each vector. Therefore we will have 3 Directional lightmap.
http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
.
Turtle render engine for maya support Radiosity Normal Mapping. With turtle for maya we can bake and see radiosity normal map directly in maya plus other stuff.
http://www.illuminatelabs.com/turtle/technical-specifications
.
I build the hlsl shader for Quest3d with shaderfx. You can see the pipeline blow. Also normal map should be world space instead of tangent space. Its possible to do the conversion inside maya, As you can see blow. Also you can combine world space normal map with directional occ to have a self shadow for your texture.
.
Final shot. Self shadow radiosity normal map + relife map    
   
.
Right Click and Save As . . .
http://www.ali-rahimi.net/other/self-shadow-radiosity-normal-map.exe
.
Related links
http://forum.quest3d.com/index.php?topic=63520.0
http://www.lumonix.biz/yabb/YaBB.pl?num=1191220107
http://www.gamedev.net/community/forums/topic.asp?topic_id=470296
 
> Wednesday, December 2, 2009
My youtube channel. http://www.youtube.com/alirahimish
 
> Wednesday, December 2, 2009
Links that are related to my works.
http://www.quest3d.com/index.php?id=217
http://www.quest3d.com/index.php?id=215
http://cgpersia.com/2009/01/realtime-3d-previews-by-ali-rahimi-774.html
http://www.pouet.net/topic.php?which=6920&page=1&x=31&y=13
http://www.shadows.fr/blog/ali-rahimi-3d-temps-reel-quest3d
http://www.geeks3d.com/20090702/tech-demo-direct3d-temple-2
 
> Older Update
December / 2009 Comment section added to website.
November / 2009 Temple 2 Honorable mentioned in Quest3d 2009 competition.
July / 2009 Demoreel updated.
July / 2009 The pain added to portfolio section.
July / 2009 Earth 2124 island added to portfolio section.
July / 2009 Transshape updated.
May / 2009 Temple 2 added to portfolio section.
February / 2009 Earth 2124 spaceship 5 added to portfolio section.
February / 2009 Demoreel updated.
February / 2009 Temple added to portfolio section.
December / 2009 Earth 2124 monster 1 added to portfolio section.
October / 2008 Website completely updated.
August / 2008 Quest3d website put The Plunge on it's front page.
August / 2008
The Plunge win a third place in Quest3d 2008 competition.
October / 2006
Quest3d website put X Fridge on it's front page and Downlod / Demo section.
September / 2006
X Fridge finished.
May / 2006
Webstats4u added.
May / 2006
Website Completely updated.
April / 2006
Site down.
February / 2005
Home page Updated.
December / 2004
Website published.